Employer: International gamedev studio
Location: Remotely from Poland
Start date: ASAP
Recruitment process: 2-3 online interviews
Our Client is an international game development studio creating engaging mobile games enjoyed by millions of players around the world. You will become part of a collaborative team focused on delivering high-quality gameplay, developing new features, and continuously improving the player experience.
Your role is:
- To collaborate with the art and development teams to maintain visual consistency and ensure strong technical performance.
- To create and optimize shaders, textures, and materials for real-time rendering.
- To design and implement tools and workflows that improve and streamline the content creation process.
- To identify, troubleshoot, and resolve technical art issues arising during production.
- To work closely with the team on developing new visual effects and evaluating their technical feasibility.
- To stay informed about current industry trends and best practices in technical art.
Your skills and experiences:
- Minimum of 3 years of experience in a similar technical artist role.
- Bachelor's degree in Computer Graphics, Art, or a related field.
- Proficiency with industry-standard software such as Maya, Blender, and Unreal Engine.
- Strong understanding of real-time rendering techniques and GPU programming.
- Experience with scripting languages like Python or C#.
- Ability to work collaboratively in a team environment and communicate effectively.
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Strong problem-solving skills and a proactive approach to technical challenges.