Technical Artist

Employer: International gamedev studio

Location: Remotely from Poland

Start date: ASAP

Recruitment process: 2-3 online interviews

 

Our Client is an international game development studio creating engaging mobile games enjoyed by millions of players around the world. You will become part of a collaborative team focused on delivering high-quality gameplay, developing new features, and continuously improving the player experience.

 

Your role is:

  • To collaborate with the art and development teams to maintain visual consistency and ensure strong technical performance. 
  • To create and optimize shaders, textures, and materials for real-time rendering.
  • To design and implement tools and workflows that improve and streamline the content creation process.
  • To identify, troubleshoot, and resolve technical art issues arising during production.
  • To work closely with the team on developing new visual effects and evaluating their technical feasibility.
  • To stay informed about current industry trends and best practices in technical art.

 

Your skills and experiences:

  • Minimum of 3 years of experience in a similar technical artist role.
  • Bachelor's degree in Computer Graphics, Art, or a related field.
  • Proficiency with industry-standard software such as Maya, Blender, and Unreal Engine.
  • Strong understanding of real-time rendering techniques and GPU programming.
  • Experience with scripting languages like Python or C#.
  • Ability to work collaboratively in a team environment and communicate effectively.
  • Strong problem-solving skills and a proactive approach to technical challenges.

 

If interested, please apply safely through this portal (application rules are in accordance with GDPR). Employment agency Nr 17138.

3 800 – 5 200 EUR

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ID: 1433 job_post.published_on: 13/07/2026
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